Public Announcement - 1


Working on some pretty useful feature!

Along  with “Gen 2 Data System” This data system is the most advanced yet! It has major optimisation along with better storage it can hold up to 20k Data! (Not like you need it) This can make your variable storage life easier 

how it works is it holds data that is used for checks rather than looping/Waiting check as the data is slower than a broadcast system SO DONT RELY ON IT TO PASS DATA QUICKLY!!!

A great example is the main menu buttons, this means i can get the status of all the buttons even if they are clones all in one sprite, it is very useful 

Another great example is a upcoming feature, its a pop up window that makes sure you actually meant to press that button (Images below)

It checks for 

A. Have i been pressed? (Data doesn’t manage this, the sprite does, added it in so you dont get confused)

B. Has it been pressed before? (6 - Builder) means no (6 - Reject) means it has asked, and the user said “no, don’t delete this” so it will ask again

C.  If so, check with the user

D. If response is “yes please delete this” Change data to (6 - Accept) to let the data sprite know it should get deleted, Data gets sent to editor sprite which then handles the deletion process, it is then changed again to (6 - Builder) to repeat this process 

E. If response is “No, please don’t delete this” Change data to (6 - Reject) to let the data sprite know to change it back to (6 - Builder) to repeat process and to NOT send data anywhere else

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Heres a shocker, did you know that screen, text and the two buttons are all one sprite! They are cloned and put specifically in the right place to avoid unnecessary file sizes